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I love this thing!

One quirk i find is that at larger distances (for example 800) i placed a crossing and it appears to lose precision and start z-fighting. The UI for the horn right before that crossing is also jumpy because of the lost precision. Perhaps build the game in a double precision export?


Also to add a new level i have to go to the files and duplicate a level instead of clicking a button. That would be a nice addition :)


Since it's that easy to add new levels, why not make two main tabs: official levels and extra? The official levels are the first three and all the other ones you figure out are high quality, and the extra levels are just for additional content so people can have more to play with.


My custom level was attempting to be a bit longer, ending at 1200 and the point was to see a different behavior of your mechanics: speed. Maybe one of your levels can force the player to go really fast?

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Glad to hear you like it! :)

And thanks very much for the feedback! I don´t have too much time for my spare time projects at the moment, but I think revisiting the level editor at some point is a must, because the low level count does hold the game back a lot - and I would love to see some user generated content! :)