A downloadable game for Windows and Linux
SplitTrain is a challenging reaction mini-game inspired by "Densha de Go!".
Drive a train, try to be on time and simultaneously remove obstacles from the track.
SplitTrain is a spare time project.
Currently it is in beta and I am adding features from time to time.
The 3D assets come from an extensive pack bought on the Unity Asset Store and I will most likely add more assets to the game in the future.
The levels are limited, however since the last update I added an in-game level editor for everybody to mess around with.
You can find the changelog here: https://tom.io/splittrain/
I will be happy to receive any feedback. Also, if you like to design a new level (see "Edit levels" below) and think it could be included in the game, make sure to send it to me! :)
How to play:
A basic tutorial is included, but reading this section is advised.
- Drive the train within the speed limit
- To increase the score multiplier
- Pass checkpoints at the right time
- Complete track events
- Stop the train at the terminal station (EOL) to avoid a penalty
Press Tabulator to switch between top camera (train) and bottom camera (action)
When the train camera is active:
- Use left and right arrow key to increase / decrease power and breaking
- Use up and down arrow key for neutral, full power or full breaks
When the action camera is active:
- Use left and right arrow key to move the camera
- Hold up or down arrow key to complete the track events
Press ESC to open the menu
- The tutorial messages can be toggled in the options menu
Levels can be edited with the integrated level editor. Click on a level in the main menu while holding left shift to open the level edtior.
You can change existing levels or add your own!
If you made a level you think is fun, let me kown! I will consider adding it to the game. :)
The levels are storged a json text files in game directory und the SplitTrain_Data\Resources\Levels subfolder.
Find out more about the level editor here: https://tom.io/splittrain/
Get in touch:
Feel free to send me an email: http://tom.io/kontakt
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